Game introduction

The goal of the game is for players to find a prompt they [really] want to chew on and try to solve it. To practicing being creative, having dialogue and collaborate while networking; aka making new friends. Not only to people, but also to new ideas, knowledge and opportunities.

Every CHEW game have a main Game Quest

Call it the “Big Bang” of a CHEW Game, everything has to start somewhere, and the main Game Quest is here to inspire the game play, the players and the ingredients we’re cooking with.

With a main Game Quest the curation of the Creativity Ingredients can begin; a set of things that aims to inspire us to be creative and consider.

With a Game Quest and Ingredients in order the CHEW Games can begin, which in a nutshell looks kinda like this:

Why play the Game?

You can’t play with what you don’t know

But together, humans are awesome. At the CHEW, the goal is network - meaning connecting the dots, explore each other and be creative with what we know, feel and think:

Gameplay Explained

Warm up your mind and share ingredients to be creative with

Think of creativity like cooking and like cooking we need ingredients to cook with. In part one players do creative exercises and share “ingredients” to be creative with; notes, knowledge, articles, videos, ideas and anything else worth sharing

Create a creative challenge (a prompt) by Dreaming up the future

Players then tries to answer the question; “What do we want to chew on?”, by forming teams to come up with a creative challenge in the format of a prompt that triggers the creativity needed to start problem-solving.

Try to solve any creative challenge by designing something that would grow to solve it

Players form new entrepreneurial teams that is challenged to find a way to come up with valuable ideas and implementation strategies that could grow valuable results.

How to win the game

All players are equipped with Chew’s own bespoke in-game currency dubbed Mad Dough, which players use to vote on the coolest prompt and best idea.

The team with the most Mad Dough in the end, wins.

CHEW on this prompt-library

Over time we hope to build a public library of brilliant and intriguing prompts (creative challenges) about this world. Prompts are what CHEW uses to spark us into creativity. Here are two examples:

DON’T LET AI TO ALL THE THINKING

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